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ISSN: 2096-5796
CN: 10-1561/TP
e-ISSN: 2666-1209

Gesture interaction in virtual reality

With the development of virtual reality (VR) and human-computer interaction technology, how to use natural and efficient interaction methods in the virtual environment has become a hot topic of research....

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Haptic display for virtual reality: progress and challenges

Immersion, interaction, and imagination are three features of virtual reality (VR). Existing VR systems possess fairly realistic visual and auditory feedbacks, and however, are poor with haptic feedback,...

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Multimodal teaching, learning and training in virtual reality: a review and case study

It is becoming increasingly prevalent in digital learning research to encompass an array of different meanings, spaces, processes, and teaching strategies for discerning a global perspective on constructing...

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Serious games in science education: a systematic literature

Teaching science through computer games, simulations, and artificial intelligence (AI) is an increasingly active research field. To this end, we conducted a systematic literature review on serious games...

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A survey on image and video stitching

Image/video stitching is a technology for solving the field of view (FOV) limitation of images/ videos. It stitches multiple overlapping images/videos to generate a wide-FOV image/video, and has been...

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ARGA-Unet: Advanced U-net segmentation model using residual grouped convolution and attention mechanism for brain tumor MRI image segmentation

Magnetic resonance imaging (MRI) has played an important role in the rapid growth of medical imaging diagnostic technology, especially in the diagnosis and treatment of brain tumors owing to its non-invasive...

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S2ANet: Combining local spectral and spatial point grouping for point cloud processing

Despite the recent progress in 3D point cloud processing using deep convolutional neural networks, the inability to extract local features remains a challenging problem. In addition, existing methods...

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Generating animatable 3D cartoon faces from single portraits

With the development of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain...

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Multi-scale context-aware network for continuous sign language recognition

The hands and face are the most important parts for expressing sign language morphemes in sign language videos. However, we find that existing Continuous Sign Language Recognition (CSLR) methods lack...

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A review of medical ocular image segmentation

Deep learning has been extensively applied to medical image segmentation, resulting in significant advancements in the field of deep neural networks for medical image segmentation since the notable...

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Robust blind image watermarking based on interest points

Digital watermarking technology plays an essential role in the work of anti-counterfeiting and traceability. However, image watermarking algorithms are weak against hybrid attacks, especially geometric...

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Uncanny valley for interactive social agents: an experimental study

The uncanny valley hypothesis states that users may experience discomfort when interacting with almost human-like artificial characters. Advancements in artificial intelligence, robotics, and computer...

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A survey of real-time rendering on Web3D application

In recent years, with the rapid development of mobile Internet and Web3D technologies, a large number of web-based online 3D visualization applications have emerged. Web3D applications, including Web3D...

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Gamification and virtual reality for digital twin learning and training: architecture and challenges

Digital Twins are becoming increasingly popular in a variety of industries to manage complex systems. As digital twins become more sophisticated, there is an increased need for effective training and...

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MKEAH: Multimodal knowledge extraction and accumulation based on hyperplane embedding for knowledge-based visual question answering

External knowledge representations play an essential role in knowledge-based visual question and answering to better understand complex scenarios in the open world. Recent entity-relationship embedding...

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Deep learning based point cloud registration: an overview

Point cloud registration aims to find a rigid transformation for aligning one point cloud to another. Such registration is a fundamental problem in computer vision and robotics, and has been widely...

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Digital twin intelligent system for industrial internet of things-based big data management and analysis in cloud environments

This work surveys and illustrates multiple open challenges in the field of industrial Internet of Things (IoT)-based big data management and analysis in cloud environments. Challenges arising from the...

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Prospects and challenges in augmented reality displays

Augmented reality (AR) displays are attracting significant attention and efforts. In this paper, we review the adopted device configurations of see-through displays, summarize the current development...

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Collaborative visual SLAM for multiple agents:A brief survey

This article presents a brief survey to visual simultaneous localization and mapping (SLAM) systems applied to multiple independently moving agents, such as a team of ground or aerial vehicles, a group...

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Multi-dimensional force sensor for haptic interaction: a review

Haptic interaction plays an important role in the virtual reality technology, which let a person not only view the 3D virtual environment but also realistically touch the virtual environment. As a key...

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Chemical simulation teaching system based on virtual reality and gesture interaction

Most existing chemical experiment teaching systems lack solid immersive experiences, making it difficult to engage students. To address these challenges, we propose a chemical simulation teaching system...

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Building the metaverse using digital twins at all scales,states, and relations

Developments in new-generation information technology have enabled Digital Twins to reshape the physical world into a virtual digital space and provide technical support for constructing the Metaverse....

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Research on AGV task path planning based on improved A* algorithm

Automatic guided vehicles (AGVs) have developed rapidly in recent years and have beenused in several fields, including intelligent transportation, cargo assembly, military testing, and others. A key...

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A review on image-based rendering

Image-based rendering is important both in the field of computer graphics and computer vision, and it is also widely used in virtual reality technology. For more than two decades, people have done a...

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Designing interactive glazing through an engineering psychology approach: Six augmented reality scenarios that envision future car human-machine interface

With an increasing number of vehicles becoming autonomous, intelligent, and connected, paying attention to the future usage of car human-machine interface with these vehicles should become more relevant....

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